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BigBossErndog

37 Game Reviews

12 w/ Responses

That was short, simple and cute, such emotions, much wow. Together with such good music, this was a good experience.

Interesting 'programmer puzzle' game
It was enjoyable, I wish the music was a bit less repetitive tho.

For everyone confused, you have to click the tab at the top to open the editor. Then you have to click a red 'pin' and hold to draw to a blue 'pin'. Right click to remove a item. Click the tab at the top again to close the editor and click play. Scroll to change item. Could have been better done and explained.

Another problem is that there isn't really a difficulty curve in the order of the levels. Sometimes you've got one that requires complicated solution and then a really easy one the next.

Also there needs to be an option to have a toggle block start on or off, I had to get around it by reconnecting a battery again and again to it to toggle it. An XOR gate would be nice, since using an or with a not-and became a bit of hassle.

b-random9 responds:

Thanks for the detailed feedback.

You can use the middle mouse button to toggle a toggle's starting state; not sure if I mention it in game. Even so, I probably should have included a better option for laptop users.

Pretty simple trivia game. Definitely interesting for history, but the game itself does get kinda boring quickly.

Nice! The platforming feels nice and fast.
Problems I would say is that it can be a bit hard to keep my eye on the player sprite, or notice interactable NPCs or objects until the interact icon appears. Probably because of the amount of black pixels used, everything seems to blend a together a bit.
Also, combat can be a bit frustrating because of how you get locked into a attack animation, locking movement and direction. Makes the game feel less responsive to my key presses.

Other than that, it's pretty enjoyable. I like the music.

As a platformer it works pretty well, nothing too innovative, but there were some interesting level specific mechanics.
What really is done well though is the atmosphere, very well done. The variety of music really helps with controlling the mood of the game, despite every level looking very similar.

Pretty good platformer, the controls need a bit of working out. In reply to the person below, you cannot double jump (at least in the amount I played). You can fall off a ledge (without jumping) and then jump mid-air. I see how you've tried to encourage the player to do it in that tutorial, but it still wasn't very intuitive. Maybe it needed a bit more explaining.

The jump arc is a bit weird. it's really high, and you don't have a lot of control over it. You can slightly adjust the height of your jump with short taps, but only slightly and the shortest tap I could do was a still a bit too high of a jump. The fact the x velocity remains as it is when you let go of the keys removes a bit of control. Jumping took a bit of getting used to.
Music is nice, and so are the minimalist pixel graphics.

Only problem is perhaps a bit of refinement of the platformer controls and tutorial, just thought I'd try putting what others have said into actual constructive advice.

Other than that, it was a pretty good platformer after I got used to everything. Later levels introduce new interesting mechanics. Good job.

MorsGames responds:

Yeah, unfortunately everything comes down to the time limit I had. I didn't have much time to tweak the controls or the difficulty.

It was a decent game, it got difficult to re route them especially in later levels. In earlier levels it is possible to completely keep them in one place through changing a single block, forcing the AI to keep re routing in two opposite directions so they stay in one place if you can do it fast enough.
I didn't play a lot, but it seemed cool. I feel like this would have benefitted from a high-score infinite style of game where you have to keep the orcs away from the end for as long as possible as more orcs come in from different entrances than the level structure.

But nice. And lol, the title screen and level select gives a hilarious first impression.

ZoopaBig responds:

thanks so much for a cool review. I wanted this to be more difficult later but still doable like the 80s style console games :)

Fast paced with tight controls, well done!
I think the game would have done very well with Newgrounds Leaderboards if PICO-8 supported it, I would have loved to try and compete for high scores with this!

Haha, nice game. I appreciate the intention with making the game for the game jam.
A little unintuitive and difficult to play, but I guess that's a given when you change a core aspect to a genre that has been well seasoned XD

But it was very creative, good job :)

Taldius responds:

Thank you! :D

Very cute game, I really enjoyed it. My first ending was setting the whole place on fire XD
Really reminds me of classic old flash point and clicks. Btw, if you reset the scene after completing the fire ending the music and fire sfx continues to play in the background.

I like the small things, like the hat, how the player character plays around with it. Starts doing funny stuff like doing jumping jacks when you leave the game hanging long enough.

There seems to be a really good amount of funny interactables in the game and I appreciate that, even if a lot of it doesn't necessarily contribute towards the goal of getting the cookies.

I read your reply to a review below about Newgrounds HTML API, and there is indeed a working API. All my games are in the HTML5 Canvas with Newgrounds Javascript API for leaderboards and medals. If you PM me I'd be willing to help you out :)

LostAgainDev responds:

Oh thanks for pointing out that sfx bug!

And thanks for telling me about the API, I'll have a look!

Game Creator, Programmer and Artist.
Join the Discord: https://discord.gg/qJ7zjPs

Ernest Placido @BigBossErndog

Indie Game Developer

University of St Andrews

Florida

Joined on 3/18/16

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